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ES3 webOS probe
A small native app for LG webOS TVs that answers one question: can this TV run the Animal Crossing PC port's renderer?
- Sideload / dev mode
- Alpha
- Low brick risk
This project hasn't been claimed by its maintainer yet, so its details come from the community. Is it yours? Claim it
Pre-release · 27 Oct 20260.3.0
Probe 0.3.0: split per-draw cost from vertex upload cost
- Split tests at GameCube resolution: full workload, no vertex upload, no upload and no per-draw immediates, upload only
- Each result also shows the CPU time per frame in upload, command recording, submit (GL calls) and present
Before you start
- How hard is it?
- HardUses the command line or developer tools.
- What you need
- Comfort with the command line
- A computer
- Can it break my device?
- Very unlikely to break anything.
- Can I undo it?
- The project doesn't say. Assume you can't.
Get itOpens github.com
Did it work for you?
Did ES3 webOS probe 0.3.0 work on your LG OLED C3?
No reports yet for 0.3.0.
One-tap reports from owners. Bricked reports are checked before they count.
Compatibility
Devices: LG OLED C3.
No compatibility information yet.
Getting started
From the project's README ("Using it"):
- Install dist/org.es3webosprobe.apparm.ipk (ares-install -d dist/org.es3webosprobe.app0.2.0arm.ipk, or webOS Dev Manager).
- Open ES3 Probe on the TV. The checks and benchmark take about half a minute.
- Read the results on screen, or fetch the text report: its path is shown at the bottom ($HOME/es3-probe-report.txt, the app's data folder).
OK runs everything again; Back quits.
Risk and recovery
- Brick risk
- Low
- Requires opening the device
- No
Releases
| Version | Name | Released |
|---|---|---|
| 0.3.0 | —Pre-release | 27 October 2026 |
| 0.2.0 | —Pre-release | 25 October 2026 |
| 0.1.0 | —Pre-release | 25 October 2026 |
Credits, license and support
- License
- MIT