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ES3 webOS probe

A small native app for LG webOS TVs that answers one question: can this TV run the Animal Crossing PC port's renderer?

  • Sideload / dev mode
  • Alpha
  • Low brick risk

Source code

This project hasn't been claimed by its maintainer yet, so its details come from the community. Is it yours? Claim it

Pre-release · 27 Oct 20260.3.0

Probe 0.3.0: split per-draw cost from vertex upload cost

  • Split tests at GameCube resolution: full workload, no vertex upload, no upload and no per-draw immediates, upload only
  • Each result also shows the CPU time per frame in upload, command recording, submit (GL calls) and present

Before you start

How hard is it?
HardUses the command line or developer tools.
What you need
  • Comfort with the command line
  • A computer
Can it break my device?
Very unlikely to break anything.
Can I undo it?
The project doesn't say. Assume you can't.
Get itOpens github.com

Did it work for you?

Did ES3 webOS probe 0.3.0 work on your LG OLED C3?

No reports yet for 0.3.0.

One-tap reports from owners. Bricked reports are checked before they count.

Compatibility

Devices: LG OLED C3.

No compatibility information yet.

Getting started

From the project's README ("Using it"):

  1. Install dist/org.es3webosprobe.apparm.ipk (ares-install -d dist/org.es3webosprobe.app0.2.0arm.ipk, or webOS Dev Manager).
  2. Open ES3 Probe on the TV. The checks and benchmark take about half a minute.
  3. Read the results on screen, or fetch the text report: its path is shown at the bottom ($HOME/es3-probe-report.txt, the app's data folder).

OK runs everything again; Back quits.

Read the full instructions

Risk and recovery

Brick risk
Low
Requires opening the device
No

Releases

VersionNameReleased
0.3.0—Pre-release27 October 2026
0.2.0—Pre-release25 October 2026
0.1.0—Pre-release25 October 2026
All releases on GitHub ↗

Credits, license and support

License
MIT